Bumbus's Fortress Test Version
Godot engine dungeon game prototype
PC: WASD = move, Mouse = look, E = interact, Tilde = Exit Level, Esc = Unlock Mouse, Space = jump
Xbox Controls: Left Stick = move, Right Stick = look, X = Interact, Back = Exit Level, A = jump
Enable touch input if you're on mobile for on-screen controls.
KNOWN ISSUES
1. Lighting/material overlays on Firefox are borked. Engine bug, sorry!
2. On touch input, you cannot press the INTERACT button if you are already pressing on one of the virtual joysticks. This is a Godot input handling limitating and I have to fix it at some point.
3. There's only 2 levels.
4. Mouse input drifts sometimes. Playing the game in fullscreen fixes it.
Made with Godot 3.5.3 https://godotengine.org/license/
Uses Marco Fazio's Virtual Joystick https://github.com/MarcoFazioRandom/Virtual-Joystick-Godot
SOUND CREDITS TBD
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